PREMADE CHARACTER -- RI'SHURAI CAMPAIGN -- NEVR NO

Nevr No
Scoundrel, male

STR 15 INT 20

AGI 30 PER 15

END 20 CHA 40


A golden boy with celebrity good looks. Thin, eagle-eyed, sexy, with great vocal range.

Hustler, fast talker, short con artist. Main job is stage performance, where he mixes satire with music. Favorite (though not oft used) play is to accept a job as a performer at a banquet and then drug all the drinks to facilitate his associates robbing any and everyone blind of their possessions once they've fallen asleep. For any that resist the drug, his magical song of sleep is there to finish the job. He usually escapes culpability because he himself will “pass out” in the process, “lose his shit,” and will be among the first to suggest, while favoring a massive migraine, that the host wasn't of an exactly savory character.

He is charming, witty, humorous, loves biting sarcasm and is yet a master of subtlety. People love to be around him, fawn over him, and many are envious of him. And even though he feels the opposite way towards almost everyone, he masks it well. He portends to humility. He can make anyone feel loved, because attention is his chief currency, his bread and butter tool of manipulation.

He is a risk taker and thrill seeker. Often pursues drugs. Will rob someone just for the satisfaction of getting away with it.

At any one time, he is romantically involved with 1d10 different people.

Thieves Guild offers to clear a pesky bounty in another town if he completes an important job for them.


H 32

C 40

D 32


leather armor, musical instrument, wand (in the shape of a drum stick)


HEARTS

A

slippery: +5% dodge, +5% evasion

2

light armor casting, +10% to spell concentration

3

light armor: +10% to hide and move silently checks


CLUBS

A –

beguile

disguise self

vanish

discordance


2 –

slow/haste

hypnotic rhythm

hysteria

teleport (up to 50 ft)


3 –

musical missiles

force field

sonic wave

prison of silence


4 –

concussive bomb

selfish deeds

doppelganger

command/control


DIAMONDS


A –

path of the fool: while tapped, gain +1 movement and +2 ADR


2 –

trail of dazzling lights: tap this card, for 5 turns, your movement subjects targets within 5 ft to make a CHA check or become confused for 1 turn.


3 –


Wisdom of the Fool: Whenever you successfully control a character, gain a magical BA as an A/O which deals an extra Yd6 damage.


Flying Soul, passive: 10% to move silently and hide checks and +3 movement while undetected. Tap this card to become ethereal for 5 turns, gaining +6 DR, +50% to hide checks, and +100% to move silently checks. You cannot be healed while ethereal and tapping this card disables its passive.

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