DEMON SKILLS

Hearts


A

Obsidian Skin: Damage Reduction bonus (energy – fire +2-10, dark +2-10)

Save +5-25% in dark or fiery environments

Unarmored – Light Armor – Medium Armor – Heavy Armor – Shield passives


2

Armored Casting (all)

Successful defense in melee range allows A/O to initiate grapple


3

Unstoppable Force – bonus to saves against crowd control; when tapped, immunity to crowd control for Y turns.

Taking BHP damage creates brood spawn


4

When heart becomes tapped (by oneself or by taking damage), Regenerate 1d6 per turn until Heart is untapped. Cannot stack with itself. 

Taking Damage grants bonus to spell casting damage and club skill checks


5

Wings – def%

Triggered spell, growing darkness


6
Spell Void – card begins in played tapped. At any time you can ignore spell damage and instead heal for ½ the amount rounded down.

Triggered spell, instill fear


7

Spell Devour – ignores spell damage and untaps Club card of one's choosing

triggered spell, ashen wall

Wings, gain +DR


8
Triggered spell, telekinetic push

+3 ADR END, +15% bonus to save against poisons, venoms, and chemicals


9

Wings, gain +15% to dodge and +2 movement


10

Triggered spell, infernal haste

Triggered spell, greater invisibility

+5 ADR, +20% to INT, PER, and CHA saves



Clubs

A

Growing Darkness

Summon Swarm (flies, bees, spiders, carrion crawlers) – at later levels can be summoned inside of a target's insides

Voice Mimicry

Read Memory


2

Summon Demon

Instill Fear, Cause Dread – PER/CHA damage

Invisibility

Heat Metal


3

Telekinetic Pull/Push (STR 60-100)

Dream Speak, Nightmare, Muddle Mind, Barrier of Willpower, (other)

Infernal Haste – for x turns: double movement speed, BA deal additional damage based on MS, and can forego movement to cast any 2 Demonic spells instead of 1/turn

Tempt Soul

4

Chains – immobilize

Shape Change

Enthrall Soul

Greater invisibility


5

Torment – xd6 entropy damage/turn for a maximum of Y turns to any target that is immobilized or imprisoned. Cannot stack with itself.

Fiery Veil

Corrupt Soul

Smoke Cloud


6

Hellfire

Molten Rain

Imprison soul

Spell Steal


7

Split – split into two beings, each with the same casting/combat ability but half the hearts. The copies cannot act until next turn, unless under the effect of a haste spell.

Circle of Soul Holding

Lava Wall

Sleepwalk – other


8

Plane Portal

Molten Metal Orbs

Soul Possession – 3 successful CHA saves, exorcism, or death will end the spell


9

Plane Bleed – AoE in which two planes coincide

Torture Soul

Magma Storm


10

Hellfire Nova

Devour Soul


Spades

A

All Damage dealt by claws, teeth, wing, or tail heals Demon by half damage rounded down


2

Skill curse – each successful attack causes -5% def checks up to -25% for 5 turns

3

All Basic Attacks deal 1d6 up to 3d6 Destruction (fire) or Entropy damage

4

Free Attack based on sequential successful attacks

5

Infectious Wounds – heal penalty, putrefaction

6

Soulrend – all claw and bite attacks deal 1d10 END and 1d10 CHA

7

Successful attack creates a counter. Gain damage bonus based on number of counters.

Any attack that results in 2 6s rolled allows the Demon to add 2d6 entropy to attack.

8

Passive: All successful attacks deal 1d6 bleed damage and cause 1 Wound.


Diamonds


A

Demonic Flight

2

Path of the Inferno

3

Dream Walk

4

Planewalk (diamond+club = 120+)


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