Premade Character -- Tsuna Nin-xi, Dark Cloud Walker
Motivation: Twin taken captive by the Omniterra
STR 25 INT 20
AGI 50 PER 20
END 30 CHA 15
Spade 40
Heart 34
Diamond 30
INI: 5
MS: 12
DR: 3
BHP: 19
HP: 15
Equipment: Sword-staff, dart gun, clothing
Background:
Tsuna's
father is from Yan-Fang and her mother is from a lower district of
Ataraxia. She and her brother were abandoned before they could
remember, due to circumstances neither parent could help. Raised in
the wilderness of Primalozza by a nun on pilgrimage, who knew vaguely
of her parents, Tsuna became proficient in survival skill as well as
staff and sword fighting, while her twin brother mastered the bow. She
also knows how to use a bow, just not as well as he. Not altogether
accustomed to the company of others, she is shy and bashful, speaks
eloquently but in monotone. She hides a profound inner emotional
turmoil, and seldom betrays it. She doesn't speak about her past
experiences, though they weigh heavily on her mind. Tsuna enjoys the
company of women, children, or sensitive men most. Has an unfulfilled
love and appreciation of the arts, music, civilization. A slow-burn
highly-controlled temper, she can be brutally incisive and perhaps
too much to the point in basic conversation for others to consider
her polite. Tsuna fears crowded spaces, yet feels endlessly
fascinated with city life. Her diet is omnivorous but for meat she
only can stomach very small fish or shell-fish. In her off-time, she
uses drugs to assist entrance to meditative states, but this she
considers need-based rather than an indulgence.
Politically she is
not against the Omniterra but will see her twin brother freed from
unnecessary and unwarranted captivity. The Primalozzan War
Tribunal offers the best chance at exacting justice in this
particular regard, but she has no emotional attachment to their efforts, or its outcome.
PHYSICAL DESCRIPTION
Tsuna
is tall compared to most women and would be average height compared
to most men but she is extraordinarily thin, long black hair normally
tied up and behind the head. Her eyes are small and round, her lips red as an apple, her skin is egg-smooth. Her petite short nose and nostrils descend from thin dark eyebrows.
She seems malnourished around the ribs and stomach area. She has long fingers, slender wrists, small feet, thin ankles, but strong muscular thighs and narrow hips.
In towns she prefers light,
loose clothing: for example, an extremely pale pink linen outfit,
brown cloth shoes, rosy sash, and rosy wrist wraps.
COMBAT SKILLS
HEARTS:
A
Counter-dodge (successful dodge triggers A/O): + free 5-foot move; you gain free 5-foot move even if A/O is not available
Anticipate: spend 1 movement (up to 5) to add to +5% dodge (up to 25%) or +5% evasion (up to 25%) saves for 1 turn
Melee Mobility (prerequisite: Cloud Walk): gain +10% to AGI check to avoid A/O. Bonus increases to +15% at Heart Skill 40, +25% at Heart skill 60.
2
Unarmored: gain +5% to all saves, and +1 movement while unarmored
Defensive Style: Lose attack % to gain Defense % (up to 25%); lose damage to gain DR (up to 5)
3
Unarmored: gain additional evasion bonus (+10%) and +2 ADR while unarmored
Lucid Vision: gain +10% additional saves against madness, illusion, sleep, and charm spells
SPADES:
A
Exploit Weakness: (passive): Any AoE with staff-like weapon causes trip (legs), stagger (mid-section) or stun (head) against relevant save.
2
Exploit Strength (passive): all successful BA add 1d6 AGI, STR, or END damage
The Light Step Strike – prerequisite (diamond card of equal value is slotted): you gain a free 5 ft minimum leap prior to 1 basic attack/turn, which adds + 1d6
3
Exploit Aggression (passive): successful parry triggers A/O; this A/O causes trip, flip, or stun
Stabilize (2d6+PER heal on oneself)
4
Exploit Position (passive): while flanking critical strikes cause temporary paralysis for 1 turn.
Cyclone of the Sword: Make 2 BA: you stab with your first strike and use momentum to complete a roundhouse strike with the second; if first strike lands, target must make END save or be staggered for 1 turn.
Blade of Lightning make 1 BA: aggressive diagonal-down cut, dealing +3d6 damage. If 3 6s are rolled, deal extra 20 lightning damage.
DIAMONDS
A
Cloud Walk: Movement avoids attack of opportunity on successful agility check. Each opponent beyond the first causes a -5% penalty.
Wind Walk: you may make a 5 foot step in any direction after any successful attack, counts as free action
Dark Cloud (passive): Flanking adds Yd6 damage. You can slot this card at any level. Tap this card to gain +Y movement and Y DR for 20 turns. Tapping disables the passive.
2
Body of Mercury Passive: You can sacrifice your movement (1-5) to add skill (5%-25%) or damage (1-5) to next attack
Shadow Walk: at any time – tap card, to teleport anywhere within 30 feet, as long as there are shadows present at the intended location.
Cold Cloud: while tapped, strikes against you in melee cause attacker 1d6 STR damage and immobilization for 1 turn against STR save, which negates
3
Void Walk: While tapped, Deal void damage equal to base movement bonus to any opponents you pass by within reach during movement phase -- does not itself count as a basic attack or AoE damage
Celerity: tap card to double movement speed for 12 turns
Swirling storm: for 6 turns all your BA add 3 spaces of AoE directly in front of you
4 (not yet available)
Rainbow Cloud: Adds height and length to leaps, depending on the highest diamond card slotted. Level two: 5 feet. Level Four: 10 feet. Level six: 15 feet. Level eight: 20 feet. Level ten: 30 feet.
Sun Walk: Can make all basic attacks mid air
Comments
Post a Comment