RAPINA -- CLASS -- Prismatician -- Burner -- Spell List
Burner
Light, chaos, creation
Burners got their name from the practice of burning effigies, totems, and reagents to summon a wide variety of creatures. In fact, one of their most powerful spells summons spiritual beings from the ashes of the fallen. In the pyramid-cities you will see them wearing bright oranges, pure whites, and radiant yellow robes.
HEARTS 78
DIAMONDS 30
CLUBS 100
Summon Magic (chaos, creation)
Animal
giant spider
spider swarm
poison toad
toad swarm
roc -- optionally a mount
jaguar -- optionally a mount
rainbow serpent
Spirit
Jaganatha
Prismatician
Ghost
Fire-Elemental
Raised from enemy ashes (up to Y)
Monster
obsidian wyrm
golden lizardfolk
laser-led brass golem
Otherworldly
10) Hili – group invisibility, cause disease in enemy group, big END damage
J) Drakul and Efrit – group vs group life drain (Drakul); group vs group ability/skill % drain (Efrit)
QK) Demigod of sun and moon
KQ) Twin serpents of life and death
Light Magic
light object: makes one object glow
heat object: after 3 turns, object becomes unbearable to touch for x turns. if opponent is in contact with item, on that turn they take 1d6 damage. The damage increases by 1d6 per turn till spell or contact with heated object ends. If someone is wearing armor, on the first round they will take 1d6; on the second round, they will take 2d6; the third round, 3d6, and so on.
hands of light/hands of fire: heal 1d6 or harm 2d6 depending on target
blind – causes blindness for 4 turns and opponent takes 5-25% penalty to skill checks involving sight; successful save cuts blindness status to 1 turns.
speed of light (next chosen movement phase is a free action)
flash bang – AoE stun
prolepsis (triggered counter spell: darkness; summon undead)
repel dark (opponent takes -5- 25% penalty to skill checks involving dark spells)
dispel dark (counter spell, dispel buff)
damage reduction dark, void, gravity (1-5)
ability damage reduction INT WIS CHA
heal ability damage (Y, single target)
light of the eyes: can see in the dark up to 60'; reveals those in stealth
eyes of the titan: can cast spell that deals y+xd6 damage as a laser-like attack
eyes of heaven: can cast lightning bolts from the eyes
halo of light: gain bonus to INT, WIS, CHA: enchant other
funeral pyre: combusts fallen enemy, causing xd6 AoE damage, making resurrection more difficult. Prerequisite to spirit summon spells
sun drops: molten metal falls from the sky causing y+xd6 damage upon impact and then "heat metal spell" on anyone affected
light form: Adds 2-10 DR for x turns. Heal self for y damage per turn. Immune to poison, disease, bleed. Outgoing damage is reduced by 1d6 per turn, up to xd6.
silent star: meteor attack. 100 damage at epicenter and y+xd6 earthquake damage around impact. attack has no audible cue. anyone hit is knocked down or away(no save) from blast radius, and stunned for 5 turns (successful save breaks stun)
Solar Prominence: AoE dealing 180 initial fire damage and causing stationary AoE that deals y+xd6 damage/turn for x turns to anyone inside
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