RANDOM PC GENERATION

 

RANDOM STATS:


Your beginning array of stats looks like this:


STR 20

AGI 20

END 20

INT 20

PER 20

CHA 20


roll 1d6 and consult table


  1. STR

  2. AGI

  3. END

  4. INT

  5. PER

  6. CHA


Add 10 to the ability score that corresponds to the roll. Let's say I roll a 4. I will add 10 to INT.

Then roll another 1d6. This cannot match the first roll. Re-roll until it does not match. Subtract 10 from that attribute. My second roll is a 5, so I lower my PER by 10.


Then roll 2d10 and add the result to each stat:

Example rolls:


STR 20 +2d10 14 = 34

AGI 20 +2d10 8 = 28

END 20 +2d10 12 = 32

INT 30 +2d10 8 = 38

PER 10 +2d10 9 = 19

CHA 20 +2d10 8 = 28



After rolling for attributes, roll for your region (1d100 or 1d10 or 1d6, if using Omniterra Module)


REGION


1-6

SION TANG (+5% INT)

1

2

3

4

5

6


7-13

SHAWKWAN-WEI (+5% END)

1

2

3

4

5

6


14-20

1. SYLVANY (+5% AGI)

1 – Howling Dervish (monk-like dual-swordsman)

2 – Haunted Heart (barbarian paladin with a spirit/ghost influence)

3 – Druid – nature and animal based spell caster

4 – Shadow Dancer – dextrous dark wizard

5 – Brigand – barbarian-bard hybrid

6 – Pathfinder (prophesy magician, ranger hybrid)


21-25

2. (1) YAN-FANG (+5% PER)

1 – School of Purity

2 – School of the Sacred Katas

3 – School of the Kamis

4 – School of Time and Timelessness

5 – School of Soul Transformation

6 – School of Machinism*


26-30

ANNHUI (+5% CHA)

1

2

3

4

5

6


31-35

THURLAND (+5% END)

1 – Storm Skirmisher

2

3

4

5

6


35-41

3. GREYLUND (+5 STR)

1 – Raider

2 – Vulcanist

3 – Balor Gheata

4 – Sangeist

5 – Vitea

6 – Raji Toire (warlock)


42-46

4.(2) LAU-JIIN (+5% STR)

1 – Kamiuzi – draconic magic

2 – Xynobi – assault

3 – Qaguchoa – peacekeeper*

4 – Kyokin – tomb raider*

5 – Xai-gon – shrine guardian, protector of the wilderness *

6 – Ronin – outlawed or exiled martial artist*

47-53

5. (3) PRIMALOZZA (+5% AGI)

1 – Ranger

2 – Dauntless

3 – Cloud Walker

4 – Wild Magician

5 – Magician of the Void

6 – Acolyte of the Ancient Dark*

7 – Animist – tamer/musician and totem caster*

8 – Pictographa – rune caster*


54- 62

6. (4) ATARAXIA/MYRIA (+5% CHA)

1 – Dark Horse Squire

2 – Myrian Apprentice Mage

3 – Demagogue

4 – Demonologist

5 – Covert Operative

6 – Low-priest

7 – Aequeyan Cultist

8 – Sharroghin

9 – Outlaw

10 – Scholar of the Void

11 – Skulghin

12 – Dramaturge



63-70

7. DIVYA-DRAVYA (+5% PER)

1 – dragoon

2 – infiltrator

3 – holy knight

4 – chemist

5 – polytheologian

6 – untouchable

7 – marksman

8 – ascetic



71-75

8. SKYLIN (+5% AGI)

1 – Magus Ultima

2 – Arcane Archer

3 – Sharpshooter

4 – Demon Hunter

5 – Night Walker

6 – Astrologian


76-81

9. (5) HERORA (+5% END)

1 – Guerilla

2 – Fidai – Assassin Priest*

3 – Templar – Cleric

4 – Occult Shaman

5 – Exotic Beast Handler*

6 – Champion of Herora * – Barbarian-Paladin type. Righteous Indignation.



82-89

SOMNAH (+5% INT)

1

2

3

4

5

6



90-94

MERCIA (+5% STR)

1

2

3

4

5

6



95-100

10. (6) RAPINA (+5% INT)

1 – Ender

2 – Golmer

3 – Rymer*

4 – Stranger

5 – Giver

6 – Burner

7 – Wanderer*

8 – Shapechanger*


Then apply your regional bonus. Example: I roll a 9 and therefore this character is Heroran, and so I add +5% to END.


STR 20 +2d10 14 34

AGI 20 +2d10 8 28

END 20 +2d10 12+5= 37

INT 30 +2d10 8 38

PER 10 +2d10 9 19

CHA 20 +2d10 8 28


NOTE: you are still bound by the beginning limits. No stat can be higher than 48, none lower than 10. If bonuses/drawbacks would raise or lower your stat beyond the limits, set the ability score to 48 or 10 instead. Animus and Lycanthropes have higher limits, 53 and 58 respectively, but their lower limits remain at 10...


You can now completely randomize your appearance.


Sex: Female 1-45, Male 46-90, Non-binary 91-100


Skin color (1d10)

1 - sand

2 - stone

3 - extremely pale

4 - extremely dark

5 - bronze-red

6 - coffee brown

7 - golden

8 - copper-green

9 - amber

10 - honey



Hair Color (1d10)

1 - black

2 - brown

3 - auburn

4 - copper

5 - gray

6 - red

7 - strawberry blond

8 - yellow blond

9 - ash blond

10 - white


Eye Color (1d10)

1 - black

2 - brown

3 - hazel

4 - green

5 - gray

6 - blue

7 - indigo

8 - red

9 - pink

10 - white


Age (2d10)


2 - 15

3 - 16

4 - 17

5 - 18

6 - 19

7 - 20

8 - 21

9 - 22

10 - 23

11 - 24

12 - 25

13 - 26

14 - 27

15 - 28

16 -29

17 -30

18 -31

19 -32

20 -33


height: 56 inches + 2d10 for female

height: 56 inches +3d10 for male


weight: 90+ 1d100 for female

weight: 90+ 2d100 for male


facial features (1d20)


1: mouse eyes

2: hawk eyed

3: glass eye or eye patch

4: mismatched eye color

5: blocked tear duct

6: missing piece of nose

7: badly broken nose

8: batty nose

9: bulbous nose

10: beakish nose

11: wing-like ears

12: cauliflower ear

13: small ears

14: extra large ear lobes

15: missing piece of ear

16: hair lip

17: missing teeth

18: thin lips

19: voluptuous lips

20: false teeth


body features 1d20


1: no neck

2: missing finger or toe

3: visible birth mark

4: naturally perfumed

5: knobby knees

6: big hands

7: extra hairy

8: piercings

9: webbed hands or feet

10: slender fingers

11: tattoos

12: dry skin

13: big-boned

14: unusually hairless

15: skin discoloration

16: baggy bloodshot eyes

17: smooth skin

18: beauty mark

19: visible scar

20: missing hand or foot


Voice (1d20)

1 Stutters

2 Lisp

3 Raspy

4 Whispery

5 Soft

6 Polite

7 Snobbish

8 Intellectual

9 Squeaky

10 Gruff

11 Baritone

12 Alto

13 Tenor

14 Soprano

15 Hoarse

16 Nasal

17 Sultry

18 Flat

19 Flamboyant

20 Sugary


Now, roll for your starting class, which is based on your region.

For example, as a Heroran I have 6 options, so I roll 1d6 and land a 4: The Occult Shaman. Gain this class's skill card pack and starter equipment.

The Occult Shaman starts with:

CLUBS: 47

HEARTS: 40

DIAMONDS: 17.



Finally, roll for your background:



BACKGROUND


Wealth

1d8

1 squalor

2 poverty

3 working low

4 working middle

5 median

6 middle

7 upper middle

8 wealthy


Locale

1d4

1 city

2 town

3 village

4 wilderness


Occupation

2d6

2 Agricultural

3 Hunting

4 industrial labor

5 mercantile

6 governmental

7 military/warrior

8 clergy/cult

9 collegiate

10 arcane

11 outlaw/exile

12 criminal/prisoner


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