RANDOM PC GENERATION
RANDOM STATS:
Your beginning array of stats looks like this:
STR 20
AGI 20
END 20
INT 20
PER 20
CHA 20
roll 1d6 and consult table
STR
AGI
END
INT
PER
CHA
Add 10 to the ability score that corresponds to the roll. Let's say I roll a 4. I will add 10 to INT.
Then roll another 1d6. This cannot match the first roll. Re-roll until it does not match. Subtract 10 from that attribute. My second roll is a 5, so I lower my PER by 10.
Then roll 2d10 and add the result to each stat:
Example rolls:
STR 20 +2d10 14 = 34
AGI 20 +2d10 8 = 28
END 20 +2d10 12 = 32
INT 30 +2d10 8 = 38
PER 10 +2d10 9 = 19
CHA 20 +2d10 8 = 28
After rolling for attributes, roll for your region (1d100 or 1d10 or 1d6, if using Omniterra Module)
REGION
1-6
SION TANG (+5% INT)
1
2
3
4
5
6
7-13
SHAWKWAN-WEI (+5% END)
1
2
3
4
5
6
14-20
1. SYLVANY (+5% AGI)
1 – Howling Dervish (monk-like dual-swordsman)
2 – Haunted Heart (barbarian paladin with a spirit/ghost influence)
3 – Druid – nature and animal based spell caster
4 – Shadow Dancer – dextrous dark wizard
5 – Brigand – barbarian-bard hybrid
6 – Pathfinder (prophesy magician, ranger hybrid)
21-25
2. (1) YAN-FANG (+5% PER)
1 – School of Purity
2 – School of the Sacred Katas
3 – School of the Kamis
4 – School of Time and Timelessness
5 – School of Soul Transformation
6 – School of Machinism*
26-30
ANNHUI (+5% CHA)
1
2
3
4
5
6
31-35
THURLAND (+5% END)
1 – Storm Skirmisher
2
3
4
5
6
35-41
3. GREYLUND (+5 STR)
1 – Raider
2 – Vulcanist
3 – Balor Gheata
4 – Sangeist
5 – Vitea
6 – Raji Toire (warlock)
42-46
4.(2) LAU-JIIN (+5% STR)
1 – Kamiuzi – draconic magic
2 – Xynobi – assault
3 – Qaguchoa – peacekeeper*
4 – Kyokin – tomb raider*
5 – Xai-gon – shrine guardian, protector of the wilderness *
6 – Ronin – outlawed or exiled martial artist*
47-53
5. (3) PRIMALOZZA (+5% AGI)
1 – Ranger
2 – Dauntless
3 – Cloud Walker
4 – Wild Magician
5 – Magician of the Void
6 – Acolyte of the Ancient Dark*
7 – Animist – tamer/musician and totem caster*
8 – Pictographa – rune caster*
54- 62
6. (4) ATARAXIA/MYRIA (+5% CHA)
1 – Dark Horse Squire
2 – Myrian Apprentice Mage
3 – Demagogue
4 – Demonologist
5 – Covert Operative
6 – Low-priest
7 – Aequeyan Cultist
8 – Sharroghin
9 – Outlaw
10 – Scholar of the Void
11 – Skulghin
12 – Dramaturge
63-70
7. DIVYA-DRAVYA (+5% PER)
1 – dragoon
2 – infiltrator
3 – holy knight
4 – chemist
5 – polytheologian
6 – untouchable
7 – marksman
8 – ascetic
71-75
8. SKYLIN (+5% AGI)
1 – Magus Ultima
2 – Arcane Archer
3 – Sharpshooter
4 – Demon Hunter
5 – Night Walker
6 – Astrologian
76-81
9. (5) HERORA (+5% END)
1 – Guerilla
2 – Fidai – Assassin Priest*
3 – Templar – Cleric
4 – Occult Shaman
5 – Exotic Beast Handler*
6 – Champion of Herora * – Barbarian-Paladin type. Righteous Indignation.
82-89
SOMNAH (+5% INT)
1
2
3
4
5
6
90-94
MERCIA (+5% STR)
1
2
3
4
5
6
95-100
10. (6) RAPINA (+5% INT)
1 – Ender
2 – Golmer
3 – Rymer*
4 – Stranger
5 – Giver
6 – Burner
7 – Wanderer*
8 – Shapechanger*
Then apply your regional bonus. Example: I roll a 9 and therefore this character is Heroran, and so I add +5% to END.
STR 20 +2d10 14 34
AGI 20 +2d10 8 28
END 20 +2d10 12+5= 37
INT 30 +2d10 8 38
PER 10 +2d10 9 19
CHA 20 +2d10 8 28
NOTE: you are still bound by the beginning limits. No stat can be higher than 48, none lower than 10. If bonuses/drawbacks would raise or lower your stat beyond the limits, set the ability score to 48 or 10 instead. Animus and Lycanthropes have higher limits, 53 and 58 respectively, but their lower limits remain at 10...
You can now completely randomize your appearance.
Sex: Female 1-45, Male 46-90, Non-binary 91-100
Skin color (1d10)
1 - sand
2 - stone
3 - extremely pale
4 - extremely dark
5 - bronze-red
6 - coffee brown
7 - golden
8 - copper-green
9 - amber
10 - honey
Hair Color (1d10)
1 - black
2 - brown
3 - auburn
4 - copper
5 - gray
6 - red
7 - strawberry blond
8 - yellow blond
9 - ash blond
10 - white
Eye Color (1d10)
1 - black
2 - brown
3 - hazel
4 - green
5 - gray
6 - blue
7 - indigo
8 - red
9 - pink
10 - white
Age (2d10)
2 - 15
3 - 16
4 - 17
5 - 18
6 - 19
7 - 20
8 - 21
9 - 22
10 - 23
11 - 24
12 - 25
13 - 26
14 - 27
15 - 28
16 -29
17 -30
18 -31
19 -32
20 -33
height: 56 inches + 2d10 for female
height: 56 inches +3d10 for male
weight: 90+ 1d100 for female
weight: 90+ 2d100 for male
facial features (1d20)
1: mouse eyes
2: hawk eyed
3: glass eye or eye patch
4: mismatched eye color
5: blocked tear duct
6: missing piece of nose
7: badly broken nose
8: batty nose
9: bulbous nose
10: beakish nose
11: wing-like ears
12: cauliflower ear
13: small ears
14: extra large ear lobes
15: missing piece of ear
16: hair lip
17: missing teeth
18: thin lips
19: voluptuous lips
20: false teeth
body features 1d20
1: no neck
2: missing finger or toe
3: visible birth mark
4: naturally perfumed
5: knobby knees
6: big hands
7: extra hairy
8: piercings
9: webbed hands or feet
10: slender fingers
11: tattoos
12: dry skin
13: big-boned
14: unusually hairless
15: skin discoloration
16: baggy bloodshot eyes
17: smooth skin
18: beauty mark
19: visible scar
20: missing hand or foot
Voice (1d20)
1 Stutters
2 Lisp
3 Raspy
4 Whispery
5 Soft
6 Polite
7 Snobbish
8 Intellectual
9 Squeaky
10 Gruff
11 Baritone
12 Alto
13 Tenor
14 Soprano
15 Hoarse
16 Nasal
17 Sultry
18 Flat
19 Flamboyant
20 Sugary
Now, roll for your starting class, which is based on your region.
For example, as a Heroran I have 6 options, so I roll 1d6 and land a 4: The Occult Shaman. Gain this class's skill card pack and starter equipment.
The Occult Shaman starts with:
CLUBS: 47
HEARTS: 40
DIAMONDS: 17.
Finally, roll for your background:
BACKGROUND
Wealth
1d8
1 squalor
2 poverty
3 working low
4 working middle
5 median
6 middle
7 upper middle
8 wealthy
Locale
1d4
1 city
2 town
3 village
4 wilderness
Occupation
2d6
2 Agricultural
3 Hunting
4 industrial labor
5 mercantile
6 governmental
7 military/warrior
8 clergy/cult
9 collegiate
10 arcane
11 outlaw/exile
12 criminal/prisoner
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