LOOT RANDOMIZATION (GEAR)
TYPE:
1-6
ring
7-13
spell weapon
14-20
2h weapon (1d8)
21-25
Shield
26-30
helmet
31-35
cloak
35-41
gloves
42-46
belt
47-55
1h weapon (1d10)
56-63
chest piece
64-67
potion
68-74
scroll
75-82
guards/greaves/leggings/pants
83-87
boots/shoes/sabatons
88-94
ranged weapon (1d6)
95-100
necklace
Tier (mutable odds)
TIER 1: 1-70
TIER 2: 71-85
TIER 3: 86-95
TIER 4: 96-99
TIER 5: 100
potential Z-Card process when rolling doubles (consult d100 table for possible effects)
Possible bonuses for weapons, armor, and jewelry
roll 2d6
1 +abi
1-2 STR
3-4 AGI
5-6 END
2 + abi
1-2 INT
3-4 PER
5-6 CHA
3 + offense skill (1 SPADE 2 melee, 3 ranged, 4 DIAMOND, 5 stealth, 6 CLUB)
4 + defense skill (1-2 dodge, 3-4 block, 5 parry, 6 counter spell)
5 + save
1 STR
2 AGI
3 END
4 INT
5 PER
6 CHA
6 + damage (optional roll – 1-3: weapon, 4: spell, 5: charge, 6: stealth)
if an entire five piece set is found roll 1d6, then follow chart
1 + abi
1 STR
2 AGI
3 END
4 INT
5 PER
6 CHA
2 + skill 1d4 (H, S, C, D)
3 + save
1 STR
2 AGI
3 END
4 INT
5 PER
6 CHA
4 + movement
5 + damage
6 +DR (1-4: DR; 5: ADR 6: SDR)
* Z-Card efffect (in progress)
3d10
Z card effects
3d10
3.+xd6 elemental damage on crit
4. adds status effect
5. adds ability damage
6. heals wielder upon damage
7.causes wound
8. releases unique poison
9. gives additional bonus to backstab
10. stores spell(s)
11. singing sword
12. cause fear
13. additional damage against blocking opponent
14. pure magic conduit
15. spore
16. ashen cloud
17. tremor/quake
18. sonic wave
19. creates escalating damage counter
20. gravity pull
21. summon familiar
22. energy vortex
23. echoic memory
24. knockback
25. create darkness
26. create smoke
27. toxic cloud
28. counter spell
29. healing negation
30. add BA for x turns
** Potions (in progress)
1d100:
1-5 – consult chart, potions have negative side effects or directly opposite effect
6-90 – healing, replenish
91-100 – consult chart, healing potions are 1d4+1x their normal potency
2d20
2 healing
3 replenish ability
4 haste
5 skill
6 ability bonus
7 protection (saves, DR, spell DR, elemental protection)
8 luck/blessed
9 ammonia
10 nutritious meal
11 stun and immobilization immunity
12 mental bastion
13 lower card cost
14 improve card potency
15 restore cards
16 spider climb
17 giant frog leap
18 invisibility
19 true-seeing (in addition to allowing one to see invisible and ethereal persons, or otherwise see through illusions, can actually cure blindness)
20 charm
21 disguise
22 fearful presence
23 flying
24 polymorph
25 anti-venom
26 anti-toxin
27 long rest
28 anti-aging
29 dark vision
30 regeneration (speeds base health recovery, including all Ability Damage)
31 cure disease
32 true form (undoes mutations)
33 dragon's breath
34 medusa's gaze
35 short-term astral projection
36 prophetic vision
37 water breathing
38 force field
39 recall
40 revive from dead
*** Scrolls (in progress)
1... 100
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