LAU-JIIN – CLASS – KAMIUZI
KAMIUZI
Draw from the power of drakul. While casting, Kamiuzi resemble various dragons. At their highest level of practice, they can transform into a dragon for a brief time, gaining its physical powers but losing some access to their spells. This class is strongly alignment-based. Deviation from the precepts of the Order will bar use of abilities.
CLUBS 24/48/72/96
Chromatic (only one buff can be active at a time, but the bonuses are constant)
Red: Buffs to Offensive Damage
Yellow: Buffs to Speed
Blue: Buffs to Skill% Rolls
Orange: Buffs to Initiative
Green: Buffs to Damage Reduction*
Violet: Buffs to Saving Throws*
Black: Buffs to Stealth
White: Buffs to Healing*
Kami
Forest – Venom
Barkskin*
Chameleon
The Soundless Slither
Razor Leaves
Noxious Cloud
Venom Vines
Garden of Evil
Poison breath
Add Poison damage to weapon
Barbed tail
Poisoned claw
Venomous bite
Toxic Air Event
Mountain – Gemstone adds damage for specific damage types
Cause Claustrophobia
Stoneskin*
Camouflage
Immovable*
Rolling Stone
Pass Through Stone
Sonic Wail
Asphyxiate
Crush
Earthen Fang: sharp monoliths instantly jut from the earth
Maze
Jaws of the Earth
Fire – Sun, fire
Create Fire
Control Fire
Dancing Flame
Flaming tongue
Breathe smoke
Breathe fire
Fiery fans: Melee and ranged
Sun beam
Fire sphere
Wings of Fire
Fire form
Ocean – Water, Ice – all ice damage deals additional AGI and END damage
Evasion modifiers
Tides: when in full defensive posture gain additional bonus to damage reduction (+6 total); when only on the the offense, gain additional bonus to offense (+2). Gain damage reduction based on loss of hearts (up to +5). Gain damage based on enemy's lost health (up to +5/ successful attack).
Icy Armor* – DR against blades, +2-4 DR against all spells except fire damage
Ice shield* – Absorbs magic damage up to Xd6 damage and can remove the cool down on a Y-level or less card
Ice lances – weapon with reach, projectile weapon,
Ice Fans – hands spring forth razor sharp icicles
Icy grip
Hypothermia
Freezing breath
Mist step
Steam breath
Water/Ice wall*: Slow projectile – DR against projectiles
Stop bleed damage
Purify toxin
Heal self
Tsunami Wings
Sky – Wind, Lightning
Wind wall*
Path of Lightning
Electric Skin
Magnetic Jaws
Extended Jump
Levitate
Fly
Air Castles
Wings of the Storm
Hurricane breath
HEARTS 20/40/60/80
Medium Armor
Medium Armor spell casting proficiency
Spell Concentration (melee, flying)
Bonus to healing
Give heart to other
Add Club to Heart (instant)
Add heart value to damage as free action
Bonus to brace
DR increase for x turns, short-term
Turn burst damage into DoT
Spell Damage reduction
Ability Damage reduction (AGI, WIS, CHA)
DR when triggering A/O
Bonus to saves against trips and stuns
Bonus to WIS saves
Extended immunity to stuns
Ace: Temporary base health increase when hearts are lost; tapping this card does not disable its passive
Add free dodge per turn
Add DR when successful in stealth, hidden, or invisible
Add bonus to EVASION saves when in stealth or invisible
Passive regeneration of ability damage (AGI, WIS, CHA)
Increase to duration of spells that raise DR
Ranged parry – sacrifice a BA. Gain a chance to deflect a future ranged attack
Defensive casting: adds 5% bonus to spell concentration, dodge, or block at the expense of 1d6 damage. Cannot be used to exceed a 25% bonus.
DIAMONDS 8/16/24/32
you and up to 5 allies gain +1 movement speed
5-10% bonus to chameleon spells
bonus damage to spells if you move more than 10 feet that turn
bonus speed while jumping or in flight
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