Primalozza - CLASS - Magician of the Wild
MAGICIAN of the WILD
Attribute tier 3
STR 20 AGI 20 END 30 INT 40 PER 40 CHA 40
club +24%/48/72/96
diamond +16%/32/48/64
heart +12%/24/36/48
health: 50-70
CLUBS
INTELLIGENCE
Basic Chaos (y+xd6 random damage – xd6 applies to heart pool, y causes END ability damage bypassing ADR)- INT
Chaos field (causes y END damage/x turns in circular AOE) – INT
Summon Animal (a, b, c) - INT
Four Winds of Fortune (+5% on all skill rolls, group, y turns) – INT
Warm Wind of Sleep targets with y+xd6 hearts or fewer sleep for x turns – INT
Fiery mist – INT (a roving AOE, lasting y rounds that causes xd6 damage/turn)
Poison mist – INT(a moving AOE, lasting y rounds that causes 1d6+INT bonus END damage per turn for x turns)
Transform other – random small animal for xd6 turns, PER save to return to form – INT
Lightning storm – INT (after a few turns, lightning strikes in a vicinity y # of times, dealing xd6 damage per strike; any caught in the vicinity can make an AGI check to move from AoE before there are strikes, otherwise make an END check to cut damage in half)
PERCEPTION
Balance – y+xd6+ABI, heal self. y counts toward healing ability damage, xd6 restores hearts.
Earthen-trap → Magma pit – PER
Y+xd6+PER damage over x turns, target sinks into sand or mud and begins suffocation. Movement is reduced by 100%. opponent can make strength check each turn to climb out. Opponent can make endurance check to take half damage
Magma pit: y+xd6+PER damage per turn for x turns or till player escapes.
Blast of Hail → Icicle storm
Blast of Hail: Y+xd6 10 foot, 3-target cone
Icicle storm: Y+xd6 per icicle, PER# of icicles.
Geyser – PER
Y+xd6+PER damage and knocks opponent into the air. Can cause change in terrain.
Cause sickness and disease
Rabies, contagion, plague, dementia
Spider Web
Bonus when spider is summoned; cast web that immobilizes and snares opponent.
Electric web: opponent takes Y+1d6 damage per turn for Y turns; the damage grows by 1d6 per turn to a total of xd6, until opponent is freed or fried.
Poison web: opponent takes Y damage per turn for x turns and one of several negative effects:
paralysis, sleep, loss of limb use, lockjaw, blindness, confusion, hysteria, hallucinations
Frost web: opponent that is immobilized takes Y damage per turn and cannot access items; if disarmed, cannot re-arm; also, freeing oneself causes an extra xd6 damage per attempt.
Fire web: causes large ring of fire: y+xd6+PER, instant AoE. END save halves damage.
Animal attribute-buff (STR -, AGI - fox , END, speed, stealth)
INT
bonus adds % to skill rolls:
Sand skin DR +1 (cannot be tripped)
Bark-skin +DR2 (cannot be poisoned)
Stone-skin (cannot be affected by 'bleed') +DR3
Steel skin +DR4 (cannot be stunned)
Diamond skin +DR5 (cannot be diseased)
CHARIMSA
Invigorate – y+cha bonus, heal all allies - CHA
Replenish/ – heal Y+xd6 ability damage self or one other.
Restoration – heal other xd6 damage and Y ability damage
Pacify animal- CHA
Charm animal - CHA
Control animal - CHA
Cause Madness, Y PER damage per turn for x turns, successful save ends – CHA
Animal form: fox, hyena, flying scorpion, owlbear – CHA
Control plant (to attack, poison, entangle, trip) - CHA
HEARTS
Unrequited Love: +5% bonus to all saves
Wind Runner + 1 movement speed
Shadow of the Gryphon: adds 5% bonus to stealth
Wild Heart 5%: bonus increase to evasion checks
A Cruel Obsession: +5% bonus to spell concentration
The Six Totems: Save bonuses: +5%-25% per attribute. “Totem of the Mighty” “totem of the Acrobat” “totem of eternal life” “totem of the arcane” “totem of prophecy” “totem of reverence”
DIAMONDS
Wild Walk:
Outside of any city, bonus to saves against snares, including those caused by terrain (up to 25%)
The River Within
Bonus to evasion: adds +5% evasion bonus for y turns
Bonus to healing: adds Y health to next healing effect done to you or by you.
Temporary base health: +Y temporary base health for xd6 turns
Primordial Mud
Reduce damage by Y/turn for x turns, self
Can't be tripped or made prone for xd6 turns
Can walk and make attack through a wall for 1 turn.
Cosmic Winds
Bonus
to movement speed, for y turns
Mental ability damage reduction,
passive
Bonus to leap, passive
Spirit of the Inferno
damage
bonus and damage reduction to fire-related spells
damage in
proximity to caster (flame shield)
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