Premade Character -- Yan Li Suan, Dauntless Warrior

 MOTIVATION: Volunteer for the Primalozzan War Tribunal, who has suffered many losses to the Omniterra tribe and wishes to end their reign of terror by whatever means the Tribunal sees fit


STR 40     INT 15
AGI 15      PER 25
END 50    CHA 15


Spade: 44

Heart: 48

Diamond: 12

INI: 3

MS: 40

DR: 6

BHP: 25

HP: 20


Equipment: Hide Armor, Maul, Couple of bottles of Mead, skinning knife, rations (tenday).


BACKGROUND/PERSONALITY

A trickster flamboyant personality in a hard time of her life. Intolerant of slights against her or her friends, never backs down from a challenge, any time she remembers losing her friends or family to the Omniterra she gets very downtrodden and even furious. In most ways she is slow to anger, however. She is a patient, amiable person, but most she encounters don't understand her. Enjoys the outdoors, feels uncomfortable in social situations, has an affinity for animals, especially amphibians, she snores when she sleeps, a good mead is a good way to win over her affections, a capable hunter and gatherer – she takes great pride in bringing home the meal.


PHYSICAL DESCRIPTION

Short woman with sun-burn/tan skin. Dirty/strawberry blond hair. Wrinkles on her forehead and around her eyes, which are pink-lined, steely gray. Ruddy cheeks, scarcely bathes. Bony, veiny rough hands and tight-muscled arms. Her mouth is wide, stretches downward sadly. When she speaks she shows her bottom teeth. Translucent chin hair. A dot-cleft in her chin. Pallid almost gray lips. Her nose is upturned, feral in that the nostrils are constantly twitching. Her eyebrows are relaxed and the hair is ash blonde. Her body-type is neither thin nor obese. Wide-hips, wide-thighs, strong knees. Ash blond hair up her legs, to her upper thighs. Her feet are calloused from toe to heel. She never seems to take her armor off, uses the bear hide shawl as a pillow for her chin when she sleeps.


SPADES


A

Mob mentality: grant oneself +3 initiative and +1 bonus to companion/party damage for 10 rounds if the dauntless leads the charge

Reckless Swing: take a penalty between (-5 and -25%) to hit. For each -5% penalty you take you may apply +1 damage bonus.


2

Boulder Down the Mountain (prerequisite, diamond skill 10): charge up to twice movement speed, to knock down a target. Add strength modifier twice to the damage roll.

Puncturing Dive: 1BA+1d6, ignore 2 DR.

3

Set It Off: passive: Successful grapple or throw creates free attack of opportunity.

Gore: Charge attack that throws opponent into air: 1BA +2d6+4


4

True Hatred: you can choose to take 1 charisma or 1 perception point of temporary ability damage to add +1 damage to your attacks for each point spent. This bonus applies to all your attacks for 20 turns. You cannot increase your damage more than +5 by this method. This Ability Damage restores automatically upon a long rest, but can be healed by a “replenish” spell beforehand.

Vicious Assault: 1BA +3d6: heavy blow that ignores 4 DR.

Rolling Stone: 1BA+1d6: a circular attack hitting all enemies within the 3 spaces directly in front of you.

Focused Fury: 2BA: make two basic attacks in the same round, if the attacks are against the same target, the second attack gains +20% to hit.


HEARTS


A

Dauntless: Cannot be feared. Adds +5% Endurance Saves. A successful END save grants you Temporary Hearts = highest Heart card slotted for 10 turns.

Unfazed: can be connected to cards so their passives aren't lost when taking damage


2

Blunt Force Trauma +1 DR against attacks of opportunity, +1 ADR (INT, PER, CHA)

Brave but not Stupid (Passive): You may sacrifice up to 5 damage/attack to add up to 5 DR/turn

Armor Proficiency 1: +5% endurance saves, +1 ADR (END)

3

Come On Out, Coward: When opponent is using cover, +4 DR against ranged attacks of any kind. Otherwise, +2 DR to ranged attacks of any kind.

Bull's Blood: (passive): anytime you take damage, gain +2 bonus to your damage rolls on your next attack.



4

Blood to a Boil: adds poison +1 Dr, +2 ADR (STR, AGI, END), and +5% bonus to End saves when dealing with sickness, disease, or poison

Ignore and Gore: when damaged you may instead choose to tap this card to ignore the incoming damage; in doing so you gain a free A/O against attacker if they are in range.

Armor Proficiency 2: +5% heart skill checks, +1 DR


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