Primalozza - CLASS - Magician of the Wild

 

MAGICIAN of the WILD

Attribute tier 3

STR 20 AGI 20 END 30 INT 40 WIS 40 CHA 40



club +24%/48/72/96

diamond +16%/32/48/64

heart +12%/24/36/48


health: 50-70


CLUBS



INTELLIGENCE

Basic Chaos (y+xd6 random damage – xd6 applies to heart pool, y causes END ability damage)- INT

Chaos field (causes y END damage/x turns in circular AOE) – INT

Summon Animal (a, b, c) - INT

Four Winds of Fortune (+5% on all skill rolls, group, y turns) – INT

Warm Wind of Sleep targets with y+xd6 hearts or fewer sleep for x turns – INT

Fiery mist – INT (a roving AOE, lasting y rounds that causes xd6 damage/turn)

Poison mist – INT(a moving AOE, lasting y rounds that causes 1d6+INT bonus END damage per turn for x turns)

Transform other – random small animal for xd6 turns, WIS save to return to form – INT

Lightning storm – INT (after a few turns, lightning strikes in a vicinity y # of times, dealing xd6 damage per strike; any caught in the vicinity can make an AGI check to move from AoE before there are strikes, otherwise make an END check to cut damage in half)


WISDOM

Balance – y+xd6+ABI, heal self. y counts toward healing ability damage, xd6 restores hearts.

Earthen-trap → Magma pit – WIS

Y+xd6+WIS damage over x turns, target sinks into sand or mud and begins suffocation. Movement is reduced by 100%. opponent can make strength check each turn to climb out. Opponent can make endurance check to take half damage

Magma pit: y+xd6+(WIS mod) damage per turn for x turns or till player escapes.

Blast of Hail → Icicle storm - WIS

Blast of Hail: Y+xd6 10 foot, 3-target cone

Icicle storm: Y+xd6 per icicle, WIS-bonus # of icicles.

Geyser – WIS

Y+xd6+WIS-bonus damage and knocks opponent into the air. Can cause change in terrain.

Cause sickness and disease – WIS

Rabies, contagion, plague, dementia

Spider Web – WIS

Bonus when spider is summoned; cast web that immobilizes and snares opponent.

Electric web: opponent takes Y+1d6 damage per turn for Y turns; the damage grows by 1d6 per turn to a total of xd6, until opponent is freed or fried.

Poison web: opponent takes Y damage per turn for x turns and one of several negative effects:

paralysis, sleep, loss of limb use, lockjaw, blindness, confusion, hysteria, hallucinations

Frost web: opponent that is immobilized takes Y damage per turn and cannot access items; if disarmed, cannot re-arm; also, freeing oneself causes an extra xd6 damage per attempt.

Fire web: causes large ring of fire: y+xd6+WIS, instant AoE. END save halves damage.

Animal attribute-buff (STR -, AGI - fox , END, speed, stealth) – WIS


INT bonus adds % to skill rolls:

Sand skin DR +1 (cannot be tripped)

Bark-skin +DR2 (cannot be poisoned)

Stone-skin (cannot be affected by 'bleed') +DR3

Steel skin +DR4 (cannot be stunned)

Diamond skin +DR5 (cannot be diseased), WIS


CHARIMSA

Invigorate – y+cha bonus, heal all allies - CHA

Replenish/ – heal Y+xd6 ability damage self or one other.

Restoration – heal other xd6 damage and Y ability damage

Pacify animal- CHA

Charm animal - CHA

Control animal - CHA

Cause Madness, Y wisdom damage per turn for x turns, successful save ends – CHA

Animal form: fox,  hyena, flying scorpion, owlbear – CHA

Control plant (to attack, poison, entangle, trip) - CHA


HEARTS


Unrequited Love: +5% bonus to all saves

Wind Runner + 1 movement speed

Shadow of the Gryphon: adds 5% bonus to stealth

Wild Heart 5%: bonus increase to evasion checks

A Cruel Obsession: +5% bonus to spell concentration

The Six Totems: Save bonuses: +5%-25% per attribute. “Totem of the Mighty” “totem of the Acrobat” “totem of eternal life” “totem of the arcane” “totem of prophecy” “totem of reverence”


DIAMONDS


Wild Walk:

Outside of any city, bonus to saves against snares, including those caused by terrain (up to 25%)


The River Within

Bonus to evasion: adds +5% evasion bonus for y turns

Bonus to healing: adds Y health to next healing effect done to you or by you.

Temporary base health: +Y temporary base health for xd6 turns


Primordial Mud

Reduce damage by Y/turn for x turns, self

Can't be tripped or made prone for xd6 turns

Can walk and make attack through a wall for 1 turn.


Cosmic Winds

Bonus to movement speed, for y turns
Mental ability damage reduction, passive
Bonus to leap, passive


Spirit of the Inferno

damage bonus and damage reduction to fire-related spells
damage in proximity to caster (flame shield)

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